Learn the recipes
Tutorial mode
The ten spells in a fixed order, from the single-orb recipes up to Deafening Blast. The combo stays visible and nothing is scored.

Free · No sign-up · Works on phones
Practise every Quas Wex Exort combo
0.00s
Spells invoked0of10
All ten spells in a random order. The timer starts after the countdown and stops on your last invoke.
Keyboard or touch — both work.
The Invoker Game is a browser trainer for Dota 2's hardest hero. Tutorial teaches all ten recipes; Race tests recall; Infinite deals endless reps. Combat drops you into random orbs and D/F slots, where the fastest answer may be casting what is ready or preloading what comes next. Combo mode drills complete in-game strings. Your Race, Combat and formal Combo runs stay on this device; eligible signed-in Race and Combo bests can also reach their separate global boards.
Drill with someone
Send the trainer to whoever you queue with, then compare ten-spell races, D/F decision runs and full combos.
Invoker is the Dota 2 hero without a normal ability bar. Instead of fixed spells he carries three reagents — Quas, Wex and Exort — plus a fourth ability called Invoke. Pressing a reagent adds an orb to a queue that holds three; Invoke turns that queue into a finished spell.
Ten spells is more than any other hero has, and none of them exist until you build them. Each needs one exact three-orb recipe, and the queue only ever holds three orbs at a time.
Every point in Quas, Wex or Exort also raises the numbers on the spells built from it. Recipes first, timing second — which is what Invoker Game drills.
invokergame.org
Invoker Game is a free browser trainer for Dota 2's Invoker. Open the page and start practising — there is nothing to install and no game client to launch. Email, Google or Yandex sign-in is optional unless you want to publish a score.
Build each target spell with Quas, Wex and Exort, then press Invoke. A correct combo moves you on; a mistake gets immediate feedback so you can fix it in place.
Tutorial mode teaches all ten recipes in a fixed order. Race mode shuffles them and starts the clock. Infinite mode keeps dealing random spells until you stop. Combat starts from random D/F slots and orbs, then tests whether you cast what is ready or preload what comes next with the fewest inputs. Combo mode deals whole strings instead of single spells. Invoker Game keeps your keybinds, preferences and local boards in this browser; eligible signed-in Race and Combo bests can also appear on the global boards.
Single spells and whole strings train different things. One icon at a time measures how fast you recognise it; a whole string measures how fast your hands run a sequence you already know. Combo mode also scores orb reuse, because neighbouring spells share orbs — Tornado into E.M.P. costs one orb press, not three — and Invoker Game marks the gap between your presses and the fewest the run needed.
Learn the recipes
The ten spells in a fixed order, from the single-orb recipes up to Deafening Blast. The combo stays visible and nothing is scored.
Beat your time
All ten shuffled, a three-second countdown, then a clock until your last invoke. Hide the combos once you can do without them.
Free practice
Random spells with no finish line and nothing scored. The one to leave running while you warm up or half-watch a stream.
Manage D/F under pressure
Start mid-fight with random orbs and D/F spells. Clear 16 repeatable targets with the fewest inputs: cast an available spell immediately, or preload the next target before casting the current one from F.
Build muscle memory
Real combos dealt back to back — the wombo combo, tornado into E.M.P., ice wall into meteor. Invoker Game puts every icon on screen from the start, so the clock measures your hands rather than your reading speed.
Ten spells, three orbs, one queue. The order never matters — QQW and WQQ both give Ghost Walk. Single-orb spells are quickest under pressure, which is why the Invoker Game tutorial starts there.
Debuffs a target so damage briefly freezes and hurts them again.
Quas raises duration and freeze damage.
Charges a delayed blast that drains mana and damages for part of it.
Wex raises mana burned and damage.
Drops a beam of solar energy anywhere on the map for pure damage.
Exort raises the damage.
Turns you invisible and slows nearby enemies as you walk.
Quas deepens the enemy slow, Wex cuts your own.
Grows a wall of spikes that slows and burns anyone touching it.
Quas raises duration, Exort raises damage.
Launches a cyclone that lifts, dispels and disables everything it hits.
Wex raises distance, Quas raises lift time.
Buffs an ally with bonus attack speed and attack damage.
Wex raises attack speed, Exort raises damage.
Summons ranged fire spirits whose attacks strip enemy armour.
Quas raises spirit health, Exort raises damage.
Rolls a burning meteor forward, crushing everything in its path.
Wex raises distance, Exort raises damage.
Fires a wave that damages, knocks back and disarms every enemy hit.
Exort raises damage, Quas knockback, Wex disarm time.
Ability animation reference: Valve Dota 2
Four steps. Invoker Game handles the scoring; you handle the orbs.
Invoker Game has five modes. Tutorial teaches recipes, Race tests recall, Infinite keeps dealing spells, Combat tests D/F management and preloading decisions, and Combo deals whole in-game strings.
The spell name and its three orbs sit at the top of the panel, with the next spell previewed beside it.
Press your Quas, Wex and Exort keys until the right three are queued. A fourth press pushes the oldest out.
Tutorial and Race advance on a correct Invoke. Combat asks one more question: if the target is already in D/F, cast it immediately; otherwise Invoke it or preload the next target before casting from the correct slot.
On a phone, tap the orb, Invoke and D/F buttons — the whole Invoker Game plays with your thumbs.
From first invoke to fight control
Do not try to learn ten spells, lane mechanics and team-fight decisions at the same time. Build one dependable layer in Invoker Game, test it, then move to the next.
Start with Tutorial modeBeginner
Learn the three single-orb spells first, then the six dual-orb recipes, and leave Deafening Blast until last. Accuracy matters more than speed.
Drill: finish Tutorial twice without a wrong invoke.
Developing
Pair spells by purpose: Tornado into E.M.P., Cold Snap into Forge Spirit, or Ice Wall into Alacrity. Practise invoking the second spell before the first lands.
Drill: complete a blind Race under 35 seconds, then clear Combat above 90% efficiency and a Combo run without a mistake.
Advanced
Train decisions, not just fingers. Watch enemy dispels, BKB timings, positioning and mana, then choose control, damage, save or disengage deliberately.
Drill: finish a Combo run in strict mode and review one fight to name a better spell order.
Expert
Track cooldowns, pre-invoke for the next objective, move Forge Spirits and use Sun Strike information. Your mechanics should now free attention for the whole map.
Drill: enter every objective with two planned spells ready.
Muscle memory only transfers if the keys match. Dota 2 ships Invoker on Q, W, E and R, but plenty of players move the orbs somewhere their hand already rests. The wrong layout trains the wrong reflex.
Open the Invoker Game keybind panel, click any of the four slots, and press the key you want. Binding a key that is already taken swaps the two, so you never end up with two actions on one key.
Invoker Game stores physical key positions rather than letters, so a Russian, Arabic or French keyboard fires the same physical keys you press in Dota.
Q W E R — Dota 2 defaults, changeable in one click.
Ten recipes is a memory problem before it is a mechanical one. Until the combos are automatic, every fight costs you a beat of thinking — and a beat is the whole window on Sun Strike.
Between queues, or after a patch when you have not touched the hero in a month. Invoker Game suits short, frequent sessions.
Any modern browser on desktop, laptop, tablet or phone. Nothing is installed, so a work laptop runs it as well as your gaming rig.
Anyone who has looked at Invoker's ability bar and quietly picked someone else.
Watch · analyse · discuss
Study real spell sequences, patch ideas and memorable plays from the wider Invoker community, then drill what you learn back in Invoker Game.
Invoker greats
Across eras and regions, these players pushed Invoker through elite mechanics, original ideas and unforgettable professional performances — the combos you drill in Invoker Game.
Iconic high-pressure mechanics and a long history of tournament Invoker performances.
Unorthodox builds, fearless positioning and spell choices that reshape how mid is played.
Fast hands and explosive combo execution on the biggest professional stages.
Controlled laning, clean mechanics and modern team-fight decision making.
Elite laning and fast spell sequencing across years at the top of the CIS scene.
A modern mechanical benchmark with sharp laning and confident late-game Invoker play.
A modern mid-lane standout with crisp spell sequencing, creative builds and fearless tempo play.
Explosive mid-lane instincts from one of Dota's most naturally gifted mechanical players.
An early icon whose creativity helped make Invoker a defining spectator hero.
A Chinese mid-lane legend remembered for disciplined execution and championship impact.
See how you stack up against the fastest Invoker players worldwide. Two boards, two different things: the race board ranks each signed-in player’s single best blind, unpaused race through all ten spells; the combo board ranks their best blind, unpaused random combo run.
Loading the global rankings…
Race, Combat and formal random Combo runs each keep a local top ten on this device. Custom Combo practice instead keeps the best time and practice count for that exact sequence. Tutorial saves nothing; Infinite records anonymous aggregate statistics only. Sign in by email, Google or Yandex to publish eligible new Race or Combo bests — Combat never mixes into either global board, and signing in never uploads earlier local runs.
Leave a time worth chasing
The board gets better the more people race it. Pass it to whoever plays mid in your stack.
Yes. There is no paywall or download, and training plus the local board work without an account. Sign-in by email, Google or Yandex is only needed to publish a score to the global ranking.
No. The Invoker game runs on its own in the browser and is not connected to Dota 2, but the orb queue and Invoke key match closely enough for the muscle memory to transfer.
Cold Snap QQQ, EMP WWW, Sun Strike EEE, Ghost Walk QQW, Ice Wall QQE, Tornado QWW, Alacrity WWE, Forge Spirit QEE, Chaos Meteor WEE, Deafening Blast QWE.
No. Only the three orbs in the queue count, not the order you pressed them. QQW, QWQ and WQQ all invoke Ghost Walk.
Yes. Rebind Quas, Wex, Exort and Invoke to whatever you use in Dota, and the Invoker game remembers the layout in this browser.
Yes. The orbs and the invoke button are large tap targets, so it plays fine with your thumbs. Touch times run slower than keyboard times.
Race, Combat and formal random Combo runs each keep a local top ten in this browser. Custom Combo practice keeps a personal best and practice count for the selected sequence. Tutorial saves no result, while Infinite only records anonymous aggregate statistics. Only eligible signed-in Race and Combo runs can reach their separate global boards; Combat never enters either one.
A confident player finishes ten invokes in 15–25 seconds with no mistakes; under 15 is genuinely fast. If you are new, stay in tutorial mode until the recipes arrive without thinking.
The global ranking lists the fastest single runs from signed-in players. To be eligible, a race must be completed in blind mode (combo hints off) without pausing, covering all ten spells. Each player keeps only their best result, so a faster or cleaner run replaces the old one.
Yes. Press Space or Esc to pause. The clock stops and the target spell is hidden so you cannot study the combo. However, paused runs are not eligible for the global ranking — only unpaused blind races count.
Combo mode deals whole strings instead of single spells — the wombo combo, tornado into E.M.P., ice wall into meteor, and eleven more that appear in published Invoker guides. Every spell in the string is shown before the clock starts, so nothing waits on your reaction time: the run measures how fast and how cleanly your hands execute a sequence you already know.
It compares the orbs you pressed with the fewest the run could have been done in. Neighbouring spells in a combo share orbs — Tornado is QWW and E.M.P. is WWW, so the second costs a single press — and the order you press orbs inside one spell decides how much you keep for the next. 100% means Invoker Game counted no wasted press.
Not the way this trainer plays them. Invoker holds only two invoked spells at a time, so a long chain has to alternate invoke and cast; Invoke has its own cooldown; and each spell has one too, so nothing repeats inside a single fight. Combo mode deals real combos back to back with none of that waiting, which is what Invoker Game is for — the finger work transfers, the pacing does not.
Invoker Game keeps two global boards. The combo one ranks a single fixed puzzle: each run draws combos from the library until it is worth exactly 36 orb presses at par across 16 spells. Because every player gets the same workload, the clock is comparable. A run must be played blind with combo hints off, and never paused. The race board and the combo board are separate and never mix.
Combat mode simulates live fight casting decisions across 16 targets. You start with three active orbs and two already-invoked spells in D/F. If your target is already in a slot, cast it directly; if not, invoke it first. If the target is in D, you can even pre-invoke the next spell to slide the current target into F before casting. Your total keystrokes are compared to the theoretical minimum inputs (Par Inputs) to calculate an input efficiency percentage.
After finishing any Tutorial, Race, Infinite, Combat, or Combo run, the trainer renders a 1080×1350 PNG battle report in your browser. It highlights your time, accuracy or efficiency, spell sequence, a QR code back to the game, and an appraisal tier ('Invoker King', 'Arcane Master', etc.). You can download the image, copy a text summary, or use native sharing for Instagram, Telegram, X, and more.
No. Invoker Game is completely free and playable without an account; your settings and local top runs are stored directly in your browser. Sign-in is only needed if you want your eligible blind runs to compete on the global leaderboards. You can sign in password-free with Email OTP, Google, or Yandex.
Use Tutorial for recipes, Race for recall, Infinite for repetitions, Combat for D/F decisions and preloading, or Combo for complete strings. Whichever you pick, Invoker Game is three seconds away.
Play Invoker Game